Main Turret

Main turrets are the primary weapon of a vessel. They will overheat when they reach 110% Heat and cool down 20% slower then other turrets (except the Keeper Beam).

All player ships (and most NPC ships) start with a Main Turret besides The Annihilator which starts with the W.D. Prototype - "FlashFire" and the Interceptor which starts with the Retrofitted Coil Gun. All main turrets can be upgraded. Using the Main Turret requires the Advanced Operator talent.

The Main Turret has these features: Every time the turret is fired it must be calibrated during a three second charging period. This is demonstrated by a pair of converging concentric rings: one which grows out from the firing pip and one that shrinks from the edge towards it. For maximum damage you must hold down the fire button until the two circles touch (damage percentage displayed in red text below after calibration has completed).
 * Charged main laser (default: Mouse1)
 * Pulse laser which can shoot down missiles and nukes (default: briefly tapping Mouse2 or pressing Q)
 * Missile lock-on (default: Mouse2 held down)

Unlike ship turrets, upgrading your main turret generally will not increase its power usage in megawatts (MW). Main turrets are not typically available in stores, barring those salvaged ones you have sold to them. As such, in most situations there is no downside to upgrading your main turret outside of increasing scrap consumption.

Ship weapons level higher than 10 can only drop from difficult targets including (but not limited to) Relic Hunters, Bounty Hunters, and Sector Commanders. Some turrets can only be acquired from defeating specific Sector Commanders, such as the Swarm.