Crew Combat

Crew combat
CQC fight are rarer this page contains general and precise information about them

Weapons
Weapons are what you use to damage enemy and components

See the full list in items

Weapon can be categorized as high damage or low damage higher damage weapon have an easier time taking down higher armored target such as paladins and elite paladins, low damage weapons have an harder time taking them down but are deadly as well in CQC against other enemy and usually have more ammo in a clip to compensate

Health
Health is the health of the player, human and sylvassi start with 100 meanwhile robot start with 60 every time you die you lose 25 maximum HP you can only lose 25 under your base health, every time you warp you gain 5 maximum HP up to 100+ of base health biscuit may also be able to increase your max health temporarily and talents provide semi permanent bonuses

Armor
Armor reduces damage from damage sourced except for no oxygen armor decrease the damage from a static number per point by 0.32 and each point give 1% resistance up to 66% the flat reduction cant go under 2 damage but the % reduction can here the formula for ho is nerdy <span style="color: rgb(185, 187, 190); font-family: Consolas, "Andale Mono WT", "Andale Mono", "Lucida Console", "Lucida Sans Typewriter", "DejaVu Sans Mono", "Bitstream Vera Sans Mono", "Liberation Mono", "Nimbus Mono L", Monaco, "Courier New", Courier, monospace; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: pre-wrap; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none;">Damage Taken = \left(Max\left ( Min\left ( Damage,2 \right ),Damage-Armor*0.32 \right )\right )*\left (1-Clamp\left (Armor*0.01,0,0.66 \right ) \right )

Biscuits
Biscuits are able to give bonuses for a short period of time and restore health the most useful in combat is the Healthy giving 20 maximum HP and health regeneration some other give life-steal or armor perfect biscuit improve in their stats and last longer

CQC
Here are tips for the CQC and actual strategies

Defensive CQC
Not defending your ship can be a game loss remember to be prepared here are ways to preventing to be boarded now for the tactical part the usual is to always be prepared and bee ready to fight back also disabling O2 as soon as they enter can cause some damage to them now the tactic for each ship
 * Keep the shield up above quantum defense (see aggressive CQC)
 * use QD (quantum defense) program
 * look for ship that have crews when at low health to do the above
 * boarding beacon are something and they board soonly after QD drops

Intrepid
the enemy will go for the bridge or engineering so the engineer and scientist should have good guns or the weapons specialist should drop the turret and quickly dispatch enemies

Roland
this ship is big the enemy will always go for engineering so the engineer is the first line of defense also the enemy will never use the hatches so use them to move quickly

Outrider
the teleporter is close to the engineer in case its stays on the bridge otherwise same rule as Intrepid

WD cruiser
same rule as Intrepid

WD destroyer
the enemy will ream between the corridors and the engineering/bridge from the right corridor they can see the WEAP spc. so they will shot him first use the height advantage of the upper section of the bridge to reduce incoming damage (enemy might shot the ground and its easier to land headshots)

WD annihilator
the enemy goes for engineering keep an eye there

stargazer
the enemy arrive facing the weapon specialist and can land some shot before the alarm goes off engineer can keep an eye the door are solid for weapons but you can still see through open doors use at your advantage

carrier
weapons its going to be hit first you have enougth time to make a counter attack

sylvassi swordship
weapons its going to be hit first and science later on

interceptor
engineer is the first line of defence the corridor is long so you have time to prepare a counter attack remeber to give engineer good weapons to defend himself (might be a wise choice to let him have combat talent over others)

sun circler
this is not a combat ship but il give you tips anyway, all of the crew is near the teleporter so a counter attack can be instantly put together

fluffy one
the teleporter is near the bridge so be quick you can also use the atrium to heal you in combat if need but cant outheal (heal slower than the damage)

might be wise to make your own strategy to fit our needs

Aggresive CQC
to board an enemy ship you need to first disable QD (quantum defense) to do so you can lower their shield or use a GW (gentlemen's welcome virus)

once done its usually a wise choice to coordinate and use the teleporter together

human are good at this so that they can be just resurrected in the enemy ship and be ready to fight or a sylvassi with a splitshot can just use its cloak to silently kill the entire crew and wait for backup to capture screens

once 7 screens are captured the captain can remove the claim of an enemy ship this will disable their ability to respawn and cause the survivor to recapture it, it also disable QD

if you want to destroy it without unclaiming ship you can disable the ship safety and overclock their reactor and cause a big explosion after the meltdown (this take time and effort)

otherwise disable ship so that its an easier fight

Planetary CQC
some planet have hazards whit have to be countered whit exosuits

most of the planet enemys are bandit bots and creatures this are not higly treat but the requirements of exosuit wil make it harder

there are 2 mini boss type of enemys

impossibility: has 5000HP its a sponge hit the orange center to deal 2x damage (headshot)

paladins: highly armored bastard with a main gun that can pierce through your crew

the normal paladin is very easy to take down the elite will require more effort with his secondary turret and a lot of armor, its suggested to bring HIGH damage weapons to deal more damage your phase pistol will only deal 2 damage and barely scratch them bring heavy beam pistols or heavy pistols, and never stay in a line this beam will kill all of ya