Estate

"'If you ask any of the supervisors here, they'll tell you W.D. destroyed the flagship before it left the sector. But there have been occasional sightings of a massive ship, similar to the W.D. flagship's design, roaming the galaxies with the Alliance of Gentlemen's mark painted on its hull. Me? I'm inclined to believe the Gentlemen got away with it. Just don't tell anyone I said so.' - Remhan Zesho, W.D. HUB"

Information
The Estate used to be a Wolden-Dorf Corporation flagship until it was stolen from its construction yard by the Alliance of Gentlemen. This is the starting Hub of the AOG faction. It houses amenities like a automated trading station, the Barber, Neural Rewriter, Repair Station, and an unflagging service and contraband component buyer next to aft teleporter. Due to the lack of a warp station, it is suggested for inexperienced crews to restart your new games until one spawns close by.

The flagship was one of two built in the capital galaxy. At the construction yard, the Caretaker had sabotaged the security system, tampered with the access code preventing a detonation of a nuke, and flew the flagship with clamps and all attached. Since then, it roams around fringe galaxies to keep a low profile, and the Estate serves as the intergalactic haven for the gentlemen. Outside of the ship, there is little hard evidence that the Estate exists. The W.D. corporation refuses to confirm it escaped in one piece, and instead believes the nuke in the vault had detonated. Whereas, the Colonial Union believes it's a made up story that the Gentlemen tell themselves to create fear.

The Heist
This is the end game mission series given after completing the AOG Long Range Comms mission 'Open Call' and the associated 'Report to Caretaker'.
 * With the Estate Access Card you earned in the prerequisite mission, you can talk to the Caretaker. The Caretaker informs you that Torsten Rowe has come in procession of something valuable. However, before the heist can commence he has a list of tasks needing to be done. First, an engineer called Conrad was taken prisoner by the Colonial Union before he could arrive at the Estate. The Caretaker gives the mission 'Break Out Conrad' requiring you infiltrate the prison, give Conrad the P.U.N.T. Chip and return to the caretaker. Saliki in the adjacent room gives the side quest 'Investigate Prison Cell' in which you have to stand inside Conrad's future cell. This gives a reward of 1,500 credits and one Xp.
 * After breaking Conrad out, it's his turn to figure out how to break into Torsten Rowe's vault. He comes up with using a giant head laser and gives the mission 'Retrieve Robot Head'. To complete it warp the designated planet, kill the protector, collect his head, and then return to Conrad.
 * The time has come for the Caretaker, Conrad, and you to perform the heist. The Caretaker gives the mission 'The Madman's Mansion'. Warp to the designated sector, infiltrate the premises, warp Conrad and the laser into the vault, defend Conrad, retrieve the intergalactic warp schematics, and return to the Caretaker. Your reward is the A.O.G. Lost Colony Data Fragment.

General

 * Raid a Gentleman's Stash
 * Roy's Favor
 * Move Live Cargo

Tam Mora

 * Fetch Borthix
 * Deliver Sundust

Combat

 * Clear X-59 Alpha Route
 * Subdue Raider Band
 * Debt Collecting

Smuggling and Transport

 * Smuggle Medical Supplies
 * Move Weapons
 * Transport Alien Tablet
 * Request for Assistance

Trade
Note all NPCs buy contraband items with the exception of Theo Eikeni, who additionally buys components.

Bar Brig: Mid Market: Aft Section:
 * Bram Hully the barkeeper sells; Dehydrated Sandwich, Engine Sludge, Gentlemen's Cooler, Gloom Wine, Hully's Special, Port Ale, Rookie's Rum, and Sylvassi Brew.
 * Lotana Bavron, an ancient relic trader, sells; Ancient Coronet, Ancient Sculpture, Ancient Statuette, Broken Ancient Sculpture, Broken Ancient Statuette, Old Battery, Regal Coronet, and Simple Coronet.
 * Fryer a drone meat vendor sells; Collection of Zesty Jerky Sticks, Drone Meat, Marinated Sandshark Fillet, and Zesty Jerky Stick.
 * Hozan at a tool shop sells; Fire Extinguisher, Repair Gun, and Scanner.
 * Maza at a gun store sells; Beam Pistol, Heavy Pistol, Phase Pistol, Smuggler’s Pistol, and Burst Rifle.
 * Joris Glasser sells; Candy Pack, Collection of Zesty Jerky Sticks, CU Rations, Dehydrated Sandwich, Marinated Sandshark Fillet, Protein Packet, Zesty Jerky Stick, and W.D. Rations.


 * Theo Eikeni sells; Coolant, Fuel Capsules, Missile Refill. He the only contraband component buyer.

Layout


Information

It's best to imagine the estate as three parallel corridors. The spine is the is the long room of the ship going from the bow teleporter, mid market, and aft teleporter. Connected and adjacent to either side are two tunnels with will be referred to as the port and starboard tunnel networks. Attached to all three corridors are self contained rooms.

Spine

The Bow
The bow teleporter is located at the front of the ship. This can be considered the 'members entrance' because it has access everywhere. The hatches lead to Captain’s Room, Bar, Starmap room, and science. There are connections to the Bar Brig and the port and starboard tunnel network.

Overhead is a metal globe hanging from wires. It's a symbol of fellowship among Gentlemen and them being bounded as one force. Many of the Alliance captains gave up parts of their ship to create it. Rosco Plarus ironically states that the caretaker made his point that they have to "work together to survive", which is similar to the Colonial Union slogan together we survive.

The Aft
The aft teleporter is located at the back of the flagship. This can be considered the front entrance, due to the welcoming sign and most passages leading to the market. Thero Eikeni is a contraband buyer and offer unflagging services. Across the room is the Barber and a food store. The hatches lead to the Employer and marketplace, both in the middle of the spine. The tunnel connections lead to the cargo hold and reactor chamber.

Crew Quarters

Port (Green)
This entire section has been converted into a sundust production bay. Tam Mora an infamous drug producer and quest giver is located here. After a falling out with the U.S.S. Xarius and paying the Butcher in WANTED: U.S.S. Xarius a Grey Huntsman mission, he is look for a new crew to transport drugs. Located around are blue canisters, which are different than the green sludge in the sundust process found on Rivan-12. Most likely both green and blue liquids are stages in the process. Because the starmap room entrance has been barred, there is only one way in at the port tunnel network. The closest room is the spine's market.

Starboard (Orange)
This is the living quarters of the workers on the Estate. Inside you can find the planet reaper crew who exploit planets for their resources, ruining them. Down the hall is the Society of Intergalactic History who research extinct ancient civilizations. One of their members can be found on Rivan-12. Elliot Felko had a run in with Konto Quen, and is terrified. Sanna Hozros shares the same name as a civilian at Outpost 448. There is a connection to the starboard tunnel network.