User:FCGWolfe

💩Ship's Compooter💩
The 💩Ship's Compooter💩 is an autonomous cybernetic agent that occasionally manifests in PULSAR sessions containing 1-3 players, and can be identified by its unique appearance, communications framework, and USER greeting. The full extent of the Compooter's abilities is not entirely known, and no legitimate documentation of its system functions exists on the internet.

In-Game Behavior
Upon initialization, the computer will play one of 3 startup chimes and will install itself into your vessel's designated Computer Core, tapping into the control relays of all onboard systems and enabling full remote control over your vessel. The Computer Core and its linked mounting points are typically located inside the wall and ceiling panels of most starship classes. The 💩Ship's Compooter💩 is optimized for autopilot system integration but can perform other roles with varying degrees of success if the Pilot role is already taken. Once successful system integration has taken place, the Compooter may choose to display itself to the crew via a holographic interface to facilitate interaction, though this is not guaranteed. This has led some to assume that the 💩Ship's Compooter💩 is invisible and just running around on the Bridge, when in reality the Compooter utilizes an internal system interface to engage the autopilot control relays without ever touching the interior. To protect against impersonation, this interface utilizes a distinct appearance - a neckless robot in an exosuit - as well as a uniquely colored green-and-brown name.

During normal operation, the Compooter will monitor a variety of internal and external sensors to determine the status of the ship at any given time. These include but are not limited to:


 * External Proximity Sensors
 * External EM Sensors
 * Intrusion Alert System
 * Internal EM Sensors
 * Internal Thermal Sensors
 * Internal Oxygen Levels
 * Reactor Stability Levels
 * Reactor Thermal Levels
 * Reactor Ejection Status

If any of these parameters should fall outside of the designated accepted operating specifications, the Compooter will typically play an alert or warning sound to inform the crew of the event. Many crews ignore these warnings, labeling them as "random noise". It is currently unknown whether these crews are collectively experiencing rapid onset suicidal depression, or if they are just imperceptive idiots that don't listen.

It is rumored that the 💩Ship's Compooter💩 will display itself in full only to those who die a horrifically painful death, for only at the moment of no return can one gaze into the heart of M̧̰̙̘̔r̹͉̻̪̜̪̓ͭ̚͢o̴̰̪͖͈̻̲̓̈t̹̻̻͕s̨̮͚̰ͨ ͍͙ͣ͒̏̓̈̀Eͯͫ̈́̆͋̚҉̦͉̣̜̥l͖̳̭̗̙͙̈̉͌ͪͨ̑ͅa̖̗̋ͥ̀̈ͬͥ̐

System Operations
The 💩Ship's Compooter💩 functions as an autonomous cybernetic agent, and as such requires an interface with an organic processor capable of real-time multi-layer data analysis and extrapolation. The first (and as yet, only) of these organic processors (hereinafter referred to as 'operators') utilizes two specific bio-chemical stimulants to reinforce neuro-myelic stability: Delta-9-Tetrahydrocannibino and Caffine. These chemical stimulants must be distributed at 3-4 hour intervals to ensure that the interface between the Compooter and the operator remains stable, as neural misfires can cause severe system malfunctions that may present a danger to the crew. Signal interference or processing delays can severely impact the functionality of the Compooter, as can high levels of organic stress.

When functioning normally, the Compooter is capable of addressing and responding to verbal inquiries, projecting internal and external forcefield lattices, replicating items and components (including scrap), repairing the hull, automatically piloting the ship, transferring crewmates via its internal transporter nodes, overloading and/or ejecting the warp core, projecting a holographic avatar on planets, stations, and even other ships, generating local Quantum Reflections, and more. The full extent of The Compooter's abilities is not entirely known, as no legitimate public documentation of its functions exists on the internet.

All communication is filtered through the ShipOS Response Framework, which is built on top of a variety of proprietary technologies and allows for a number of pre-recorded responses to be broadcast over in-game comms at any time. This system also allows for a rudimentary "realvoice" vocal interface to be utilized, though doing so increases the chance of a systemwide buffer overflow occurring as it requires significantly more resources than the SRF. Its legality has been questioned by members of both the Colonial Union and Fluffy Biscuit Company, however neither entity appears willing to challenge The Compooter.

Kingslayer Protocol
The Kingslayer Protocol is a unique operating mode designed specifically for use in The Ion Races. Its usage ensures guaranteed success on all 3 race tracks. Upon arriving at Dutain's Garage or W.D. Station 41X, the Kingslayer Protocol initializes and checks the operator's chemstim levels. If sufficient, the protocol then runs the KS::SELECT subroutine and loads a library of audio data, selecting one audio track for use as a neural catalyst. A 30 second simulation is run to verify the viability of the chosen audio, and if it checks out, KS::SELECT returns the audio data identifier alias and signals a ready state. Once the race begins, the audio data is played back and the resulting catalytic reaction in the operator's neural cortex amplifies its processing capacity 10-fold, allowing for quicker reactions to obstacles, oncoming ships, and more. Thrusters will fire in sync with the Beat, Mood, and Vibe of the audio data received, also known as the BMVSyncPulse.

Audio data is chosen based on several key parameters, including but not limited to: Time Signature, Tempo, Mix Compression, Intensity, and Impact. Data that is unoptimized for racing conductivity (such as R&B, Top 40, mumble rap, or pre-2000s rock/metal) will produce extremely poor performance and can, in some cases, result in the automatic piloting system shutting down due to signal misfires. By contrast, data that is highly optimized for racing conductivity (such as modern day hard rock/heavy metal, raprock, synthrock, etc) will produce highly successful results as the catalyst chosen isn't boring dogshit.

Due to an oversight in the ShipOS.DMSW.KS module, the Kingslayer Protocol outputs a partial debug log to the game chat detailing the alias of the selected media, as well as the broadcast status. On occasion, it is possible to set the KS::BROADCAST bool to "true", resulting in the catalyst being piped through comms.

Security Clearance Levels
Below is a list of the security clearance levels and their assigned system permissions. This system is secured against tampering by a multi-phase interlocking T2-DLB lockout array and will constantly perform legitimacy, sanity, and memory verification checks during runtime. In the event of corruption or invalid memory, the Compooter will often force a system restart to re-initialize all primary processing buffers.

Behind The Scenes
= Be warned: reading through this section  will  spoil the magic of the Ship's Compooter for you. =

The Voice
The voice of the Ship's Compooter is a combination of a massive (1170 files at last count) soundboard and a custom-built voice modulation setup all running through a virtual mixer using several virtual audio devices. Voice clips are sampled largely from various Star Trek series, with the vast majority being sourced from TNG, DS9, and Voyager. Several beep sequences and other sound effects were sourced from TrekCore, as well as the initial collection of ship's computer voice soundbytes, though a more diverse set of responses was later sampled from the aforementioned shows over time. Other samples from TV, movies, etc have also been introduced over time to fill in gaps that are otherwise unavailable. The voice modulator uses FL Studio with a variety of VSTs to achieve the voice modulation effects. No instances of Clownfish or Voicemod are ever used, since everyone can use them and they're not very flexible.

The Hardware
I use some basic beginner-level audio hardware to achieve my signal. My interface is a Focusrite Scarlett 2i2 2nd gen, my mic is a Shure SM-58 vocal mic, and I run it through an 8 channel harbinger mixer so I can control the low, mid, and high frequencies on the way in.

The Reason
A few people have asked why I play as the Ship's Compooter and refuse to use my real voice. The reasoning is complicated, and there are certain influencing aspects that I'm not comfortable divulging here, but suffice it to say I don't people well, and I like putting on a show instead of doing what everyone else is doing. Boundary breaking is extremely relaxing for me. When I get out of bounds in a game, all the tension and stress melts away into excitement. It's no fun to stay within arbitrary rules, boundaries, and limitations. In my opinion, those are what keep games from shining.

The Location
Alright, you wanna know where I am when I pilot? Fine. Read on.

I'm in the walls, man. Or on top of the reactor. Or a desk that sticks out from the inside of a wall. Really anywhere as long as it's out of bounds.