The Forsaken Flagship

"'I am not certain that Sullivan Vorcolp will receive this message, but I hope that no one else will be sent to follow in our footsteps. In all my years working for the Wolden-Dorf Corporation Fleet, I have never seen a threat such as this one. People must be evacuated from this galaxy. Otherwise, there is no hope for survival' - Ermil Kappel"The Forsaken Flagship is the finale of the Wolden-Dorf Corporation faction questline. To receive the quest, the following prerequisite missions: Track Down Security Drone, Weapon Demonstration, and Planet Bombardment, have to be completed. Due to the mission being split between a ship and a ground combat section, it's recommended to have an upgraded ship and to stock up on ammo.

Main Mission Line

 * Report to Sullivan Vorcolp: Command over Long Range Comms requests the unit to return to the W.D. HUB and be briefed by Chief Sullivan Vorcolp on a classified mission. To gain access to the headquarters on the upper level, the W.D. Control Room Access card is received. After arriving, the mission the Forsaken Flagship can either be accepted or declined for the final time.
 * The Forsaken Flagship: Vorcolp briefs that a flagship recently brought to the galaxy was lost to the infected and needs to be destroyed. His plan is to warp the flagships sector, reach the bridge of the flagship, and initiate the self-destruct sequence.
 * Remove Interference in Reactor Room: At the bridge, Ermil Kappel is met, who informs that infected flesh has grown around the reactor blocking its output and must be destroyed. Therefore, he gives a W.D. weapons badge, which grants access to a backtracked doorway and the boss fight. Afterward, the denotation has two minutes to escape.
 * Report Back to Headquarters: This mission is given after warping out of the Forsaken Flagships system. To complete it, talk to Vorcolp to receive the reward of the W.D. Corp Fragment, 20,000 credits, and 6 XP.

Side Quest

 * Additional Tasks: Next to Vorcolp is Vice Oskal Shardes, who gives additional tasks inside the flagship. He wants to retrieve the flagship's warp schematics from the captain quarters and Doctor Petru's Scientific Log in the science segment. The mission gives in advance 5,000 credits and 5 XP.

Ship Combat
After entering the sector, confronting are two infected fighters, a target on the Flagship, and the Flagship itself. Due to the flagship being located on the edge of infected space, there is no caustic corrosive damage, and shields can recharge. The infected fighters fire lasers and infected pods that affect steering and allow Infected Crawlers to board the ship while the target shoots a projectile. After destroying the target, a teleporter on the Flagship is reachable.

Flagship
Due to the flagship being a ground combat section there are several tips to complete it easier. Aiming for the head of the infected crew causes more damage. Secondly, bring extra ammo or use a phase pistol on slow targets. Thirdly, climb on terrain to prevent the infected crew from getting to you. Lastly, the prototype I.M.P.A.C.T can push enemies outside of the walls of the ship, preventing them from respawning.

Teleporting down brings you to the spine of the ship, where infested crew and crawlers are scattered around. The only two paths are either the starmap or the bar brig. The latter is a dead end and only contains a journal entry and the corpses of prisoners. Going up the starmap reveals a big empty room where the map should be, sadly there is nothing but an entrance to the crew quarters. The crew quarters are a long hallway with an attached locker room housing a second journal entry. Down the hallway is a pathway leading to life support and science. At the science lab, you can pick up Petru's logs and read her personal data log. On the other side of the science lab is a hallway leading to weapons, but you don't have access to the door yet.

Going past the door of the weapons leads to the captain's quarters, a second teleporter, and the bridge teleport. In the captain's quarter, you can find the Warp Schematics, the captain's log, and a ton of biscuits. Warping onto the bridge you talk to Ermil Kappel to find out he had activated the self-destruct, but something is blocking the reactor from outputting enough power. To fix this problem he gives you the weapons badge and sends you to backtrack to the door of the weapons section. The door leads to a security locker room with seven ammo clips. Following a tunnel leads to a hallway where you have to kill all the infested crew for the door to open. Lastly, you have made it to the other side of the spine.

This last section of the mission has two 'new' types of enemies, both the infected crawler and crew become more powerful and blue. Down the spine, there is a third teleporter, an empty cargo hold, and the reactor room. In the reactor room is a boss called the Mindslaver. It has a melee and shooting attack, jumping ability, and 12000 health. Only after defeating the Mindslaver, you can kill the 'heart of the ship', which has 5,000 health. A two-minute countdown takes place for you to warp to another sector. After warping, a short-cut scene of the ship exploding takes place. Although you choose a specific sector you end up at sector 1708 with the wreckage of an ancient warship. Now simply report back to W.D. HUB.

Background
The Forsaken Flagship is one of the two flagships known to have ever been built, the other being the Estate. The Forsaken Flagship was built to replace the one stolen by the Alliance of Gentlemen. It took decades to design, Construct, and dozens of crewmen are required to operate it. Being the only flagship to exist across all intergalactic branches of the W.D. Corporation, it was rarely used in active duty. Often it's docked at the W.D. Capital Headquarters unless on occasion lent to a subsidiary branch for classified operations. Currently, the extent of its weaponry is unknown.

Flagship
The fate of this flagship is one of arrogance and the underestimation of the threat posed by the Infected. Chief Sullivan Vorcolp was a high-flying supervisor in the main branch until he requested a transfer for an unknown reason to the Station #231 in this galaxy. In the mission briefing, it's revealed that he has 'pulled strings' for a flagship to be lent to this galaxy. It isn't clear why Vorcolp chooses this course of action, maybe as a trial run, heroic effort to save this branch, or personal ego. What is certain is that it was a disaster. Recently, reports are coming in that it is possible that the flagship is alive, but controlled by the infection.

Before the ship was lost, Captain Ermil Kappel was in charge of the ship. He and most of his crew stem from the capital galaxy, where the ship was built. This led them to have a superiority complex of the flagships ability and the prestige of the Corporation itself. The crew gives insight into life in the capital galaxy. They criticize the lack of clubs, cities, and the archaic delivery method of the Fluffy Biscuit Company. As for the threat of the infection, J.L., goes as far as to believe it could have been stopped by just sending one W.D. Cruiser. These are surprising statements as in less than a year intergalactic warp to this galaxy will be cut off for possible quarantine. Most likely, the Infected saw a rapid growth of spread, as Remhan Zesho confirms three galaxies were infected, possibly after the flagship was lost. Then again, Vorcolp saw the threat of the infection to this branch and corporation.

There were warning signs before the flagship entered the infected space. Chief Scientist Aina Petru had a conversation with Kappel that the hull may not be able to fully withstand the acidity emitted by infected lifeforms. Concerns like this led some of the crew to abandon the ship at a stop at Outpost 448. After resupplying, the flagship made its last journey into the unknown. They encountered a mid-sized infected creature that may have once been a security drone. Similar to their fate Petru remarks that the Infected flesh is using the ship's structure like bones, then feeds off the reactor. Most likely, the infected have no way to spreading without the use of these ships as support, thereby supporting the theory that quarantine is an effective weapon at stopping the spread. Although all the infected ships would need to be killed, and if the flagship is lost it contains intergalactic warp capabilities allowing it to spread anywhere. But, this is unlikely as the infected draws too much power from the reactor, preventing the self-destruct. Not soon after small and large infected crawlers burrowed into the ship and began scuttling through the vents. A fight broke out with sections being locked down to prevent the spread. Soon the infection started growing flesh and fed off the powerful reactor, forming a heart around it. In an attempt to escape the flagship ended up at the edge of infected space, Kappel attempted to activate the self-destruct, but it was too late. Now it grows.

Aftermath
As part of a side quest, you can recover the intergalactic warp drive schematic. Vice Oskal Shardes states that should the situation with the infected deteriorate further, then a backup plan to transport "our branches most valuable assets" out of the galaxy. This indicates that Vice Oskal Shardes and Chief Sullivan Vorcolp both realized this galaxy is doomed and may attempt to escape. Due to Galactic Warp technology being heavily regulated by the Colonial Union and warp cut off, they have to construct a warp drive from the schematics. They do have Tovi, a Sylvassi laborer who helped construct the ship and could prove useful. Although, this seems unlikely to succeed as it was built in the capital galaxy and seems too advanced for the fringes.

In the mission 'The Mad Mans Mansion' the Caretaker reveals that this warp schematic ended up in Torsten Rowe's mansion after being salvaged from the flagship. This does confirm that the time sequence of the W.D. campaign comes before the A.O.G. campaign. However, it is unclear how the schematic ended there, but it can be assumed either to be a copy or corruption having been involved.

Gallery
See Vice Oskal Shardes and Chief Sullivan Vorcolp for their dialogue. See GX Database entry 7.

Possible Loot

 * 1 Healing Beam Rifle +1
 * 9 W.D. Rations
 * 1 Dehydrated Sandwich
 * 9 Ammo Clip
 * 1 Classic Biscuit
 * 1 Healthy Biscuit
 * 1 Frozen Biscuit
 * 1 Healberry crumble biscuit
 * 2 Spicy Crumble Biscuit
 * 1 Frozen Biscuit
 * 1 Garlic Biscuit
 * 1 Premium Noodles
 * 1 Crispy Noodles