Scientist

"A healthy dose of critical thinking and strategy. This is what a competent scientist brings with him when boarding a starship. A good scientist finds the crack in an opponent's armour and sees vast potential in what is often disregarded." Huu T'lia - Head of Research, Union Outpost 448

Scientist is one of the many classes in PULSAR: Lost Colony.

Role and Abilities
The Scientist is well trained in many different fields, from first-aid to cyber warfare. They are almost always helpful in some form; manning the sensor dish, executing programs and viruses, researching collected samples and applying the research components you receive to unlock new talents. Scientists are well-informed and often have an indirect but profound effect on combat.

The Scientist may also adjust the ship's shield frequency. Based on information the Scientist can gather from examining enemy ship components and observing what types of weapons are installed, they can adjust this frequency for a more effective defense.

The Scientist will start with a hand held Scanner in their ship locker. This equipable item can be very useful for finding NPCs, items and research, locating hazards, and learning the locations of your fellow crew members as well as doors and teleporters. Left clicking with the scanner out will allow you to move between the three zoom levels. If some of the dots are dimmer than the rest, those are not near the same elevation as you. You may need to find a way up or down to reach those signatures.

Shield frequencies:

 * Modulate: Increases defense against energy weapons such as lasers but decreases the ship's detection rating, making it harder to find other ships.
 * Static: Increases defense against physical projectiles such as rail guns, missiles and nukes but also increases your ship's EM signature, making it easier for other ships to detect you.

Unlockable Class Talents

 * Probe Specialty: Cooldown
 * Probe Specialty: XP Gain
 * Research Specialty