Cloaking System (Component)



The cloaking system hides a ship by hiding all signatures, this means the only form of detection left is visual. This allows vessels to conduct covert boarding actions or safely travel through hostile sectors.

Currently only A.O.G. ships have cloaking systems.

Mechanics
To use cloak one must first prime it by pulling the left switch. Priming requires shields to be above 50% and at least 33.3% of max of required power. After the cloak is at least 80% primed then pulling the right switch will activate the cloak.

Pulling the activation lever before priming is gets to 80% charge will cancel priming and reset the process. Cloaking uses its maximum required power through priming, while primed, and during actual cloak usage.

Cloak will be broken if ship fires any weapon or probe, takes damage or enemy launches probe close enough. It will become unstable and break if the cloaking device can't get at least 75% of max required power for 16 seconds.

Lore
Carmen Solveras, found in lab under the Sylvassi Quarters of Outpost 448, will share information about how ship cloaking works. Working in a similar way to Sylvassi personal cloak ship wide cloaking systems generate a light distorting aura which clings to the shields rather than a suit. The shrimp-like creatures generate a field which masks EM and life signatures from detection, meanwhile the coral-like plant acts as a natural amplifier to this effect. Both coral and shrimp are reproductions of natives lifeforms to Sylvassi homeworlds. On Rivan-12 it's revealed that the Wolden-Dorf Corporation is attempting their own non-shrimp based cloaking system.