Ship Turret

Secondary turrets that have decreased fire power compared to main turrets but still have hefty punch. They are most numerous and versatile weapon group currently (Beta 15) available, sold in any automated trading station or exotic shop. Every ship has at least 1 ship turret slot.

Turrets will overheat when they reach 110% Heat.

When upgrading turrets it is important to note that Energy turrets will increase their power usage in megawatts (MW) but Physical turrets will remain the same. The total damage points dealt per gigawatt (GW) draw will fluctuate on Energy turrets and generally trends downwards; Physical turrets trends upwards.

In short, as Energy weapons become more powerful they become more power-inefficient on a per-point of damage basis, but as Physical weapons become more powerful they become more power-efficient.

While the hitscan capabilities of Energy turrets mean gunners are more likely to reach maximum theoretical DPS, the high power draw will limit power available to other systems and may lead to more frequent reactor overheat or lower actual DPS when less power is allocated to Weapons systems. On ships with two secondary crewed turrets it is generally desirable to run a mix of both damage types.