Phase Drone

An extremely hard-to-hit enemy, phase drones have the ability to teleport over short distances rapidly, making it more difficult for your sensors to keep track of them, harder for missiles to lock onto them, and harder to hit. Phase drones use Phase Turrets, which are not particularly damaging to hulls, however they are very effective against ship systems. Phase drones spawn inside neutral sectors in groups of three to five on average (possibly even more?).

Battle Strategy
At lower levels, phase drones should be avoided entirely. Their large numbers coupled with their agility makes up for their lack of firepower and they can easily overwhelm a beginning ship. However, for higher level ships, the biggest problem with phase drones will be their teleportation - their firepower and numbers will likely still not be enough for them to win, as long as the pilot works with the crew members operating weapons.

The shields on a phase drone (being Tactical Holoscreens) have a very low health value but in turn regenerate extremely quickly, so the best bet on taking out a phase drone is to have two people on turrets, with one on the main turret and one on a ship turret (preferably a Lightning turret, as they are the best for draining shields) and coordinate the attacks such that the main turret fires right after the ship turret drains the shields. As phase drones don't have particularly durable hulls, this strategy should destroy a phase drone with only a few perfect hits from the main turret.