Electromagnetic Sensor

A sensor that provides information on a target ship's systems and power levels and determines the range at which other ships get marked by the UI.

Stats:
"* Only achievable with the unique Comet Shop processors"Levels 11 and higher are rare drops from difficult fights such as Relic Hunters and Grey Huntsman targets.

Math:
The EM Sensor works in conjunction with the Sensor Dish to detect other ships and works as follows.

If ship is too close skip all math, else do below

S = signature of hiding ship D = detection of searching ship

If ship is cloaked S = 0 otherwise multiply S and D by .75, can be between 0.05 and 100

W = 0 If player ship is not in warp then W = 1

L = 1 based on sensor dish rotation and ship positions, L equals between 0.2 and 1 If hiding ship is sensor locked then add 1 to L probes being near hiding ship adds 0.1 to L

P = point of search If probe is closer to hiding ship than P then probe becomes P

Q = 1000000/P Q is limited between 0.02 and 1.25

Final detection signature (F) = S * D * Q * W * L If F is above 0.32 then searching ship can detect hiding ship

Notes:
Found on all ships