Talk:Nano-Active Hull/@comment-70.178.185.219-20180912133739

The amount repaired depends on the maximum hull capacity and the hull integrity before jump. The equation for hull integrity after a jump is given by:

Hf = 0.8*Hi + 0.2*Hmax

where Hf is the hull after the jump, Hi is tje hull before the jump, and Hmax is the total hull capacity. For example, suppose you have 200/3000 hull prior to jump. After 1 jump, the hull will be:

Hf = 0.8*(200) + 0.2*(3000) = 760  (560 hull repaired)

For the next jump:

Hf = 0.8*(760) + 0.2*(3000) = 1208   (448 hull repaired)

As you can see, the higher your initial hull, the less it repairs. In the event of a decimal result, the game uses standard rounding (53.4 = 53, but 53.5 = 54).

NOTE 1: Repair only occurs when jumping to a previously UNVISITED sector, so you camt just jump back and forth between two empty sectors the repair your ship.

NOTE 2: Because of the way that the repair tapers off, it is next to impossible to reach full hull integrity relying on the nanoactive hull alone, as it asymptotically approaches the maximum capacity, never actually getting there. Since the game rounds, it is possible, but takes around 30 jumps.