The Madman’s Mansion

Information
This is the final mission of the A.O.G. campaign. This mansion belongs to Torsten Rowe an infamous relic collector. The mansion is built inside an asteroid, acts as his private estate and museum containing his collection. Rowe is a prolific businessman, who has since claimed to have gone into retirement. However, he still employs minions to go out into the galaxy and collect artifacts. One of these items he has acquired has drawn the attention of the Caretaker, who have since planned a heist.

The section below is hidden to prevent spoilers. It is strongly suggested to complete the mission yourself before continuing.

Mission
Note: this is an AOG faction mission and final part of the heist.

After completing a series of previous mission, the last one being 'Retrieve Robot Head'. The time has come for the Caretaker, Conrad, and you to perform the heist. Warp to Rowe's Mansion, infiltrate the premises, warp Conrad and the laser into the vault, defend Conrad, retrieve the intergalactic warp schematics, and return to the Caretaker. After completing this simple task you receive the A.O.G. Lost Colony Data Fragment.

Layout
When you warp into the sector, there is a tunnel located to the right. There are three turrets placed around this tunnel. If you keep going straight you will arrive at the teleporter to the warehouse entrance. Fly close to the purple glow to gain access. An alternative route is to go left down a maintenance tunnel, then right.

After teleporting down you arrive at the warehouse entrance. Jetpacks are not allowed inside. In front is an assassin bot which has 1200 HP, a strong melee attack, and rebuilds itself a couple seconds after being killed. There is a ramp from the entrance into the warehouse itself. To the left is a dead end hallway that contains, a freezer, a possible lava generator, a office, and black hole. To the right is the warehouse, which is navigated as a circular pathway that leads up a ramp. A security drone is patrolling the warehouse floor. It will spawn guards if it is attacked or detects a player, but can be avoided. Up the ramp is to the right a observation and control room, whereas to the left is a ramp leading to the museum.

The museum contains artifacts on pedestals that you can read. The layout of the upper section is a that of a loop patrolled by three security drones. Going right leads to a large library area. The left to a secondary teleporter and stairway down. Stairs lead down the great room containing exhibits. Afterward, follow a hallway which is has, to the right, Rowe’s personal quarter. Inside his quarters is a third teleport and next to his bed the keycode to the vault teleporter. You can see a ritual dagger stuck in a CU poster. After reading the code, finish going down the hallway to the vault.

At the vault door input the code, teleporting Conrad and the laser into the vault entrance. It's recommended to save before talking to Conrad. Talk to him to begin the process of cutting. For the next three minutes you must protect Conrad, who now has 200 health. Enemies spawn in waves to kill him. After the time is up it doesn't matter if Conrad dies. Now enter the vault to pick up schematics. You can choose to kill Torsten Rowe, who has 10 health.

Museum
If you don't want to be killed, you can take a virtual tour of the museum.

Possible Loot

 * 2 Borthix Crystals (Warehouse)
 * 1 Bluffstem (Museum Library Table)
 * 1 SD-10899 (Pedestal)
 * 1 Random Component