Weapon Demonstration

Weapon Demonstration is a Wolden-Dorf Corporation aligned high priority mission required to progress their campaign.

Synopsis
The W.D. Weapon Testing Facility is an arena used to demonstrated and test the performance of prototype weaponry. A neural rewriter is available to reset talents. Currently, three new weapons, the WD Heavy Prototype, S.P.I.K.E.R Prototype, and I.M.P.A.C.T Prototype located in the back, are being tested on wildlife donated by Torsten Rowe. From an observation platform, investors can view the effectiveness of weaponry and determine if they will finance the project. The potential of profits and new weaponry brings many different groups with disagreement together. Notable buyers include the Colonial Union, the Explorers United, Rapp Starek (A.O.G.), and Torsten Rowe.

Mission
The mission is given via the long-range comms after fulfilling the following prerequisites: 6 W.D. rep minimum, 5 crew level minimum, near a W.D. sectors, and mission 'Track Down Security Drone' finished. To complete it, warp to the station, press 'Start Demo' on the observation platform, and survive five rounds inside the arena. The waves in sequence are; radioactive rats, crawlers, ants, waste wasps, and impossibilities. Each will spawn in groups on three separate pads over a short time. The reward is 5,000 credits, 1 W.D. reputation, 1 Xp, and the prototype weapons are allowed to be kept, but the levels will decay if they're not stored in a locker.

Tactics
For many inexperienced crews, this mission can be near impossible. Often many of the problems faced include ammo shortage, an overwhelming amount of enemies, and a lack of healing. Here are several suggestions:


 * Use the neural rewriter for ground combat. Essential talents are crew marathon (captain) and bridge medic (scientist). Other useful talents are health boost and pistoleer.
 * Have a dedicated healer, typically the scientist. A heal grenade launcher is purchasable at the Burrow, revitalizing syringes heal and restore bonus health to the max, and the healing beam rifle can be upgraded using spare scrap.
 * Buy a teleport to module to allow crewmembers back into the fight when they die.
 * Bring extra ammo for the prototype weapons and use phase pistols for the first easy rounds to conserve ammo. Fuel capsules are convertible into ammo at the ship's ammo box. In single player, bots can hold ammo while fighting.
 * Have a powerful secondary weapon. Often the prototype weapons quickly overheat, preventing significant damage from being inflected. Having a powerful sidearm allows enemies to quickly be killed; before they become overwhelming.
 * Eat biscuits to get buffs.
 * Aim for headshots to deal double damage.
 * Focus on clearing out the first group that spawns, then move onto their empty spawn pad. Cleared pads prevent enemies from spawning onto unsuspecting crew members.
 * Kite impossibilities, so they stack on top of each other, preventing them from encircling crewmembers. Focusing fire on the weakest reduces incoming damage in the long term.
 * Run!

Loot

 * 2 S.P.I.K.E.R Prototype +5
 * 2 I.M.P.A.C.T Prototype +5
 * 2 W.D. Heavy +5
 * 1 Spicy Crumbly Biscuit
 * 5 W.D. Rations
 * 1 Dehydrated Sandwich
 * 6 Ammo Clips