W.D. HUB

"'It'll regain control of the situation in due time. I don't doubt it one bit. There's very little in this universe that could collapse the W.D. Corporation. It's just terribly efficient.'                                                                                                                   - Remhan Zesho"

Information
The WD HUB is the center of all W.D. activities in this galaxy. Inside the control room, every operation and command is sent. Outside the station are a repair depot and an automated trading station. Sadly, there isn't a warp station present making traversing the galaxy difficult. Despite there being two teleporters present crews can only warp to the lower level one. In the center of the room is a map of all systems that correspond to the Starmap, with each orange dot indicating a W.D. controlled sector. On the first level are the amenities like the neural rewriter and the barber. A gun store and general store only sell to W.D. faction personal. Lastly, the bar only sells to W.D. crews with enough reputation. There is a single Railgun Turret on the top of the station, which is blinded by the lower section.

Station Lore
W.D. HUB's true name is Station #231. In 3159 UE a small base was established as an intelligence center for W.D. personal but it mostly went unused. In the last fifteen years, things changed with an influx of pioneers looking for trade, mining, research, and the possibility of finding the Lost Colony. The corporation decided to officially designate and establish Station #231 as their central base. This is based on the hope to secure their gathering of raw materials, and the production of advanced weapons to sell to the fringes. Chief Sullivan Vorcolp, from the main branch, transferred here and has since led it to be a successful operation. However, tensions with the Colonial Union are on an all-time high and with intergalactic warp for an unknown reason was cut off. With no communication with the capital galaxy and thinning resources Station #231 must survive.

There are several important W.D. figures spread throughout the station. The list is Enid Ultarin, Haush Drahvix, Wulfrom Kas, Bakul Faros, Vice Oskal Shardes, and Chief Sullivan Vorcolp. The only one not here is Roalwin Mocath who went missing. Remhan Zesho has a biography on all of them.

Missions
These missions will only be given to W.D. faction crews:


 * Remhan Zesho gives the 'Surveyor Application' for the W.D. faction. This prevents WD long-range comms from sending missions.
 * Haush Drahvix offers "Deliver Weapon parts" at the start of the game. After receiving a shipment of weapon parts, warp to Cornelia Station, and talk to Albina Burton to receive 1 W.D. reputation and 2,000 credits. Afterward, Drahvix gives another mission 'Scour for IU-03020 ' which requires bringing him three IU-03020 for 6,000 credits.
 * Enid Ultarin gives the mission resupply base after reaching a certain reputation. This entails jumping to a mission planet to deliver a W.D. Ration Cache and kill 14 ants. The reward is 5,000 credits and one W.D. rep.
 * Bakul Farson in the bar gives the mission ' Faros's Personal Matter' after reaching a certain amount of reputation. This entails jumping to Cornelia Station and deliver an audio log to Edvin Faros. The reward is 6,000 credits, one W.D., and one A.O.G. rep.
 * After doing certain missions crews will receive 'Report to Sullivan Vorcolp', which grants access to the command room and begins the Forsaken Flagship finale.



Trade
These traders will only sell to W.D. faction members.
 * Darric Sying at the company store sells; Dehydrated Sandwich, Fire Extinguisher, Repa ir Gun, Scanner, Protein Packet, and W.D. Rations.
 * Severa Zull sells at a gun store sells; Beam Pistol, Burst Rifle, Heavy Pistol, and SplitShots.
 * Sloan Arkson the barkeep, after reaching 7 W.D. reputation will sell; Balmy Gloom, Marinated Sandshark Fillet, and Port Ale.

Trivia

 * Updated in Beta 22-22.1