Fleet Mod

Fleetmod (FM) is a mod that was originally made by the modder mikey, until they left and it was taken over by Mest with the assistance of Dragon and Badryuiner. It enables players to make a fleet by have more than one ship and crew in a single Pulsar session as long as each member who wants to crew an additional ship has Fleetmod installed. The ships jump to each sector together as shown in the image. This mod now uses the Mod Loader.

The mod is still in development, so keep in mind that there might be stability issues or yet undiscovered bugs. Please report them in the public-mod-discussion Discord channel in the Unofficial Discord.

Features
- Have more than one ship.

- The host ship is the admiral ship, the host is the fleet admiral.

- The Admiral assigns players ships via the "Fleet Manager" - A communications option when in one of the starting sectors,

- Each ship brings 5 slots for additional players.

- Additional UI elements to keep track on player number, current max player number, who is the admiral and what the lobby is called.

- Additional UI elements in the top right for who is the Captain of each ship.

- Additional UI colouration of the top right ships, identifying Fleetships.

- Tab menu can be scrolled through using the keys (, and .) within tab to show all ships and their crews.

- Players on ships can be muted or moved to the Brig, the crew quarters, where they cannot exit until released.

It once had VC dependant on distance, so that crews of one ship cannot hear the crews of the other ships, unless they visit or meet on planets/hubs. but it has since been removed.

- The Admiral has a display at the top of the screen to display that they are speaking.

- Teleportation between the ships via manual targeting mechanic.

- Custom button texts that help coordination of the fleet ships.

- All captains can skip warp.

- Every player with the mod gets a name extension with their ship's name that makes it easy to see in chat and in person to which ship the player belongs to.

- People who don't have the mod can play on a modded server as well, but they cannot see or use the features. Also they will not be able to warp ships and an only play on the admiral ship.

- The additional ships are saved alongside the Admirals ship.

- All functions on the additional ships behave as they would on the Admirals ship.

- The warp ranges are dependant on the shortest warp range of the ships.

- There is a GUI for moving components where the Admiral can choose where the component goes.

Installation
The file for the fleet mod can be found on the Unofficial Community Discord Server

The Mod Loader needs to be installed. Follow the video explanations supplied in the same channel.

When this is done, drag and drop the FLEETMOD.dll into the "Mod" folder inside the "PULSARLostColony" folder. Make sure your put all mods that you want to use into the "Mod" folder that is inside the "PULSARLostColony" folder.

Controls
Most controlls are explained in-game by screens or windows.

To join as a captain and create a new ship, ask the Admiral to do so. They will have a comms option at the main outposts called "FleetManager" where they can Request a new ship.

To jump all ships, they need the warp charged and aligned to the same sector.

To teleport to another fleet ship, press space and then click on the target name in the upper right corner of your UI.

To maneuver in the tab menu screen to see the other ships you use the (, and .) commonly located to the right side of the M key.

You can use the tab menu to change the ship you are on and join a slot on a different ship.

Known issues/bugs and workarounds
- Fluffy Biscuit competition will have issues with multiple crews.

- Additional crews will not add additional chips when attempting the liars dice competition.

- Changing class buttons may default to "Mute" instead of a class when someone occupies that slot in a different tab.

- Ship load menu currently resets the name and ship field despite the ship name field being ignored in ship loading.

- WILL NOT WORK WITH EXOTIC COMPONENTS.