Captain

"The greatest skill a captain can have is adaptability. No matter how prepared you think you are, the big black always has a way of surprising you."- Captain O'Reilly Proudlock, First Union Division

Captain is one of the many classes in PULSAR: Lost Colony. He leads the crew of the ship.

Role and Abilities
The Captain's job is a difficult one. The lives of your ship and crew hang in the balance of every decision you make. Which sector do you warp to next? Do you fight that group of armed drones, or sneak away quietly? Do you spend our last remaining credits on more coolant or more fuel? As the Captain, with every mission you accept and every order you hand out, you orchestrate the ship and your crew into a unified group capable of amazing feats.

The Captain is not necessarily meant to run the crew with an iron first. Every skill and action the Captain possesses supports his or her crew, and he or she is responsible for keeping procedures aboard the ship running smoothly.

Captains have no concrete role on the ship itself. They go where they are needed and can easily assume other roles if necessary. The Captain adapts to the situation and keeps the entire crew on the same page. The ability to quickly and clearly communicate with the crew is often an essential component for victory.

The Captain can add bots to the game from the Tab menu, and select the active target by clicking the ship name in the top right of the HUD.

Tip: Holding Z allows for fast Order and alert level changes.

Captain's Menus
AI Priorities - The Priorities System is a simple yet powerful tool the Captain can use. Each Priority is displayed with 5 nodes. From left to right, they signify: Ignore, Low, Medium, High, Max. The purpose of this system is to adjust the decision making process of each AI Crew member. By adjusting these priorities, AI crew members will act differently in certain situations and with enough time under the Captain's supervision, they can become a unique entities.

Auto Target - Auto targets can be cleared by clicking the button on the main page of the tab menu, or disabled completely by unchecking the option.

Alert - Three levels of ship-wide alert are available: Green, Yellow, and Red. Green Alert signifies no danger, Yellow signifies caution, and Red signifies danger such as combat or nearby black hole. If the ship takes damage it will automatically change to Red Alert.

Talents - Talent points can be assigned by the Captain to any bots currently present. The Captain can also see the talent points players have assigned to themselves.

Captain - The Captain controls the credits in the crew allowance. The Captain can increase and decrease this amount with the arrows in the captains tab. If a crew member sells an item, the amount they sold it for will automatically be added to the crew allowance. The Captain can also allow crew members to buy and sell ship components, but this is disabled by default to prevent griefing in public games. Custom orders can also be created in this tab.

Captain's Orders
Crew Orders are designed to be a quick way to relay crucial information to the entire ship. The Captain has the ability to change the order, and once an order is changed, everyone is notified via a text alert at the top of the screen. The alert will slowly fade with the order remaining at the top of the screen.

Any bots present will automatically respond to orders based on Alert level and the order given. These are the default behaviors, which can be customized in the Crew AI menu:

At Ease - Bots will ignore their stations. If a game of Liar's Dice is started, they will proceed to the Lounge and join in.

At Attention - Bots will man their stations on the bridge. If at Red Alert they will attack the targeted ship. WeapBot will fire nukes if the enemy has a significantly higher combat rating.

Hide From Sensors - The cloaking system will be primed and activated. SciBot will not fire probes or perform active EM scans. Bots will not fire upon targeted ships unless the cloak is broken and Red Alert is active. EngBot will reduce power usage as much as possible, including disabling auxiliary systems.

Stay Close To Captain - Bots will stay close to the captain and ignore their stations. They will follow to stations, planets, and other ships staying nearby. They will proactively attack and chase nearby enemies (sometimes to their detriment).

Offensive Attack - PiBot will become aggressive and charge at targeted ship. WeapBot will fire any nukes equipped at targeted ship, regardless of threat level.

Abandon Ship - All bots will leave their stations and board the nearest valid teleporter target or follow the Captain.

Board The Enemy - Some or all bots will leave their stations to board the enemy ships and capture screens. Once on-board they will generally spread out to capture more efficiently. Note that Ship Turrets and Auto Turrets will continue to attack any targeted vessels, even with nobody manning the stations.

Repel Invaders - Some or all bots will leave their stations to attack any boarders. If none are present, they will wander and patrol the ship.

Unlockable Talents

 * Crew Heavy Armor Training
 * Screen Defensive Measures