Biscuits

"'Be a good biscuit today' - Fluff Biscuit Motivational Poster"

Information
Biscuits are a special food variant that provided themed buffs along with health. Only one main effect may be active at a time, eating two of the same biscuit will stack the amount of time they last. A player may have an effect from a biscuit they’ve eaten as well as effects from other biscuits (i.e. Eating a spicy crumble biscuit will still increase weapon damage for others nearby even if they have eaten a biscuit themselves). Robots don't heal from consuming biscuits, but still gain the special ability.

Fluffy biscuits are manufactured by the Fluffy Biscuit Company, whose ships, the Fluffy Ones, are able to fabricate them using biscuit recipe modules. Their stations, factories, ships, and shop at Outpost 448 deal exclusively in biscuits. Alternatively, they can be bought at automated trading stations or picked up around the galaxy. Due to their tasteful flavors compared to rations, biscuits have seen an explosion in popularity allowing the company to rapidly expand and synergize with consumers. Within fringe space, an archaic logistics network of Fluffy Ones delivers biscuits to buyers. Technological advancement in the capital galaxy has allowed for cutting-edge forms of distributing biscuits.

Madness
Information about the following phenomenon has been redacted by Fluffy Biscuit Company. Consuming biscuits in quick succession leads to a state of euphoria known as biscuit madness. Symptoms of stage one, appearing after the ingestion of three biscuits, is a slight obfuscation of the ocular sensors. After consuming five biscuits, stage two induces severe vibrant colors and auditory ringing. Conditioned users have reported a rainbow effect and that the ringing resembles music. Unless continued consumption prologues the effects, stage two degrades into stage one after approximately thirty to forty seconds, then to the preconditioned state after about an extra fifteen seconds. Despite their mechanical nature, robots are subject to this madness.

Types
Biscuits produced in biscuit recipe modules are one of four tiers: cooked (0%), undercooked (-25%), perfectly cooked (+25%), and overcooked (-25%). Each attribute has a variation in the abilities strength, duration, and the selling price. Biscuits sold by vendors and those found around the galaxy; are always cooked. Counter intuitive, overcooked biscuits sell for more.